FUNCTION Main(Player as LONG, Command as STRING, Parm1 as STRING, Parm2 as STRING, Parm3 as STRING) AS LONG If GetPlayerLevel(Player) < 5 Then 'Check if player is below level 5 PlayerWarp(Player,15,5,8) PlayerMessage(Player, "You can't attempt this quest until you are level 5.", 12) 'Message sent to player if not level 5' End If createmapfloattext(30,11,3,"TROLOLOLOLOOLOLOLOLOOL",15) If GetPlayerLevel(Player) = 5 Then 'Check if player level is 5 PlayerMessage(Player, "=================================================================================", 15) PlayerMessage(Player, " ", 14) PlayerMessage(Player, "=================================================================================", 15) End If If GetPlayerLevel(Player) = 6 Then 'Check if player level is 6 PlayerMessage(Player, "=================================================================================", 15) PlayerMessage(Player, " ", 14) PlayerMessage(Player, "=================================================================================", 15) End If If GetPlayerLevel(Player) = 7 Then 'Check if player level is 7 PlayerMessage(Player, "=================================================================================", 15) PlayerMessage(Player, " ", 14) PlayerMessage(Player, "=================================================================================", 15) End If If GetPlayerLevel(Player) = 8 Then 'Check if player level is 8 PlayerMessage(Player, "=================================================================================", 15) PlayerMessage(Player, " ", 14) PlayerMessage(Player, "=================================================================================", 15) End If If GetPlayerLevel(Player) = 9 Then 'Check if player level is 9 PlayerMessage(Player, "=================================================================================", 15) PlayerMessage(Player, " ", 14) PlayerMessage(Player, "=================================================================================", 15) End If END FUNCTION